Spec Ops: The Line is a game rife with contrast. In the
sandstorm-wracked city of Dubai, refugees huddle in crude shanties
erected in the opulent atriums of luxury hotels, and soldiers construct
rough outposts in swanky rooftop clubs. On these makeshift battlefields,
most of your time is spent casually gunning down hundreds of enemy
combatants, but your squadmates still argue passionately over the value
of one anonymous virtual life. Mechanically, Spec Ops is an utterly
commonplace third-person shooter, but narratively, it strives to raise
philosophical questions and put you outside of your comfort zone. These
contrasts create some intriguing moments, but they are too often muddled
by mediocre execution.
The environmental design is one of the highlights. A fierce sandstorm
has left Dubai with an entirely new geography, one defined by sliding
dunes and sandy canyons. Trapped by the swirling debris, the citizens
are forced to create makeshift shelters amid the towering skyscrapers,
carving out settlements in the luxurious wreckage. Walk just past the
glittering peacock statues and extravagant mosaics to find rickety cots,
shabby walls, and dirty sheets.
A battalion of American soldiers have taken up residence here too,
following their failed evacuation attempt, and their military outposts
add an ominous air of conflict to the landscape. The artifacts of the
aborted exodus tell a story too; cars are abandoned, belongings have
been left behind in a hurry, and desperate pleas for help adorn the
walls.
These striking scenes are punctuated by the politically charged graffiti
that some stranded artist has created around the city, anonymous
accusations that target the suffering of the people (smiling images of
hotel guests with their eyes hollowed out) and those who helped
exacerbate an already bad situation (a skeletal news anchor holding a
smiling yellow puppet). The disparate architectural and artistic threads
intertwine to create a fascinating landscape, one that is a pleasure to
explore. The sights are even more captivating on the PC, as the higher
resolutions make for more detailed textures and richer lighting effects.
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